Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
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Abstract (arXiv)
Computer-generated holographic (CGH) displays show great potential and are emerging as the next-generation displays for augmented and virtual reality, and automotive heads-up displays. One of the critical problems harming the wide adoption of such displays is the presence of speckle noise inherent to holography, that compromises its quality by introducing perceptible artifacts. Although speckle noise suppression has been an active research area, the previous works have not considered the perceptual characteristics of the Human Visual System (HVS), which receives the final displayed imagery. However, it is well studied that the sensitivity of the HVS is not uniform across the visual field, which has led to gaze-contingent rendering schemes for maximizing the perceptual quality in various computer-generated imagery. Inspired by this, we present the first method that reduces the "perceived speckle noise" by integrating foveal and peripheral vision characteristics of the HVS, along with the retinal point spread function, into the phase hologram computation. Specifically, we introduce the anatomical and statistical retinal receptor distribution into our computational hologram optimization, which places a higher priority on reducing the perceived foveal speckle noise while being adaptable to any individual's optical aberration on the retina. Our method demonstrates superior perceptual quality on our emulated holographic display. Our evaluations with objective measurements and subjective studies demonstrate a significant reduction of the human perceived noise.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Aug 2021.
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Citing papers per year: 2022: 2; 2023: 2; 2024: 1; 2025: 1.
6 papers.
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2022Realistic Defocus Blur for Multiplane Computer-Generated Holographycited by 3
- 2023Stochastic Light Field Holographycited by 3
- 2024Pupil-Adaptive 3D Holography Beyond Coherent Depth-of-Fieldcited by 2
- 2022ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidancecited by 1
- 2023AutoColor: Learned Light Power Control for Multi-Color Hologramscited by 1
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality15 May 2025
- 2024Pupil-Adaptive 3D Holography Beyond Coherent Depth-of-Field17 Aug 2024
- 2023Stochastic Light Field Holography12 Jul 2023
- 2023AutoColor: Learned Light Power Control for Multi-Color Holograms2 May 2023
- 2022ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidance8 Dec 2022
- 2022Realistic Defocus Blur for Multiplane Computer-Generated Holography14 May 2022