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Learning Proxemic Behavior Using Reinforcement Learning with Cognitive Agents

arXiv 2108.03730 ↗First posted 8 Aug 2021cs.AI cs.HCcited by 0

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Abstract (arXiv)

Proxemics is a branch of non-verbal communication concerned with studying the spatial behavior of people and animals. This behavior is an essential part of the communication process due to delimit the acceptable distance to interact with another being. With increasing research on human-agent interaction, new alternatives are needed that allow optimal communication, avoiding agents feeling uncomfortable. Several works consider proxemic behavior with cognitive agents, where human-robot interaction techniques and machine learning are implemented. However, environments consider fixed personal space and that the agent previously knows it. In this work, we aim to study how agents behave in environments based on proxemic behavior, and propose a modified gridworld to that aim. This environment considers an issuer with proxemic behavior that provides a disagreement signal to the agent. Our results show that the learning agent can identify the proxemic space when the issuer gives feedback about agent performance.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 9 references that are in the map. First posted on arXiv 8 Aug 2021.

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References · 1

  1. 2020iCub: Learning Emotion Expressions using Human Rewardcited by 4

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