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Identification of Play Styles in Universal Fighting Engine

arXiv 2108.03599 ↗First posted 8 Aug 2021cs.AIcited by 1

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Abstract (arXiv)

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI requires the ability to evaluate these properties. For instance, it should be possible to ensure that the characters created are believable and diverse. In this paper, we show how an automated procedure can be used to compare play styles of individual AI- and human-controlled characters, and to assess human-likeness and diversity of game participants.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 0 of its 14 references that are in the map. First posted on arXiv 8 Aug 2021.

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