mlsanityData to 7 Oct 2026

Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends

arXiv 2108.02799 ↗First posted 5 Aug 2021cs.LG cs.HCcited by 6

Not on the map. Why?

Abstract (arXiv)

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However, players' skill levels vary widely depending on which champion, or hero, that they choose to play as. In this paper, we propose a method for predicting game outcomes in ranked LoL games based on players' experience with their selected champion. Using a deep neural network, we found that game outcomes can be predicted with 75.1% accuracy after all players have selected champions, which occurs before gameplay begins. Our results have important implications for playing LoL and matchmaking. Firstly, individual champion skill plays a significant role in the outcome of a match, regardless of team composition. Secondly, even after the skill-based matchmaking, there is still a wide variance in team skill before gameplay begins. Finally, players should only play champions that they have mastered, if they want to win games.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 2 of its 28 references that are in the map. First posted on arXiv 5 Aug 2021.

Builds on

2 of 28 references.

References · 2

  1. 2017Player Skill Decomposition in Multiplayer Online Battle Arenascited by 2
  2. 2020Using Collaborative Filtering to Recommend Champions in League of Legendscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 0; 2026: 2.

6 papers.