mlsanityData to 7 Oct 2026

Procedural Generation of 3D Maps with Snappable Meshes

arXiv 2108.00056 ↗First posted 30 Jul 2021cs.AI cs.GR cs.HCcited by 0

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Abstract (arXiv)

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map's navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 45 references that are in the map. First posted on arXiv 30 Jul 2021.

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3 of 45 references.

References · 3

  1. 2021SuSketch: Surrogate Models of Gameplay as a Design Assistantcited by 6
  2. 2020Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industrycited by 5
  3. 2020Evaluating Mixed-Initiative Procedural Level Design Tools using a Triple-Blind Mixed-Method User Studycited by 4

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