mlsanityData to 7 Oct 2026

SuperCaustics: Real-time, open-source simulation of transparent objects for deep learning applications

arXiv 2107.11008 ↗First posted 23 Jul 2021cs.GR cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

Transparent objects are a very challenging problem in computer vision. They are hard to segment or classify due to their lack of precise boundaries, and there is limited data available for training deep neural networks. As such, current solutions for this problem employ rigid synthetic datasets, which lack flexibility and lead to severe performance degradation when deployed on real-world scenarios. In particular, these synthetic datasets omit features such as refraction, dispersion and caustics due to limitations in the rendering pipeline. To address this issue, we present SuperCaustics, a real-time, open-source simulation of transparent objects designed for deep learning applications. SuperCaustics features extensive modules for stochastic environment creation; uses hardware ray-tracing to support caustics, dispersion, and refraction; and enables generating massive datasets with multi-modal, pixel-perfect ground truth annotations. To validate our proposed system, we trained a deep neural network from scratch to segment transparent objects in difficult lighting scenarios. Our neural network achieved performance comparable to the state-of-the-art on a real-world dataset using only 10% of the training data and in a fraction of the training time. Further experiments show that a model trained with SuperCaustics can segment different types of caustics, even in images with multiple overlapping transparent objects. To the best of our knowledge, this is the first such result for a model trained on synthetic data. Both our open-source code and experimental data are freely available online.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 7 of its 16 references that are in the map. First posted on arXiv 23 Jul 2021.

Builds on

7 of 16 references.

References · 7

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2016Virtual Worlds as Proxy for Multi-Object Tracking Analysiscited by 340
  3. 2017Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metricscited by 259
  4. 2019ClearGrasp: 3D Shape Estimation of Transparent Objects for Manipulationcited by 124
  5. 2021RGB-D Local Implicit Function for Depth Completion of Transparent Objectscited by 64
  6. 2018Soccer on Your Tabletopcited by 20
  7. 2020AI Playground: Unreal Engine-based Data Ablation Tool for Deep Learningcited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 1; 2026: 1.

5 papers.