mlsanityData to 14 Oct 2026

Multi-token Markov Game with Switching Costs

arXiv 2107.05822 ↗First posted 13 Jul 2021cs.DScited by 1

Not on the map. Why?

Abstract (arXiv)

We study a general Markov game with metric switching costs: in each round, the player adaptively chooses one of several Markov chains to advance with the objective of minimizing the expected cost for at least k chains to reach their target states. If the player decides to play a different chain, an additional switching cost is incurred. The special case in which there is no switching cost was solved optimally by Dumitriu, Tetali, and Winkler~citeDTW03 by a variant of the celebrated Gittins Index for the classical multi-armed bandit (MAB) problem with Markovian rewards citeGit74,Git79. However, for Markovian multi-armed bandit with nontrivial switching cost, even if the switching cost is a constant, the classic paper by Banks and Sundaram citeBS94 showed that no index strategy can be optimal. In this paper, we complement their result and show there is a simple index strategy that achieves a constant approximation factor if the switching cost is constant and k=1. To the best of our knowledge, this index strategy is the first strategy that achieves a constant approximation factor for a general Markovian MAB variant with switching costs. For the general metric, we propose a more involved constant-factor approximation algorithm, via a nontrivial reduction to the stochastic k-TSP problem, in which a Markov chain is approximated by a random variable. Our analysis makes extensive use of various interesting properties of the Gittins index.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 13 Jul 2021.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.