Playing Angry Birds with a Domain-Independent PDDL+ Planner
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Abstract (arXiv)
This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a domain-independent PDDL+ planner to generate plans and executes them. In this demo paper, we present the system's PDDL+ model for this domain, identify key design decisions that reduce the problem complexity, and compare the performance of our system to model-specific methods for this domain. The results show that our system's performance is on par with other domain-specific systems for Angry Birds, suggesting the applicability of domain-independent planning to this benchmark AI challenge.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 0 of its 7 references that are in the map. First posted on arXiv 9 Jul 2021.
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- 2024Real-World Planning with PDDL+ and Beyondcited by 2
- 2024Real-World Planning with PDDL+ and Beyond19 Feb 2024