mlsanityData to 14 Oct 2026

Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

arXiv 2107.01669 ↗First posted 4 Jul 2021cs.HCcited by 1

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Abstract (arXiv)

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body's acceleration. Although still preliminary, our results suggest that for participants with higher self-declared sensitivity to sickness, there might be an improvement for nausea when using blurring. The (perceived) difficulty of the task seems to improve when the real foveated method is used.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 4 Jul 2021.

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