mlsanityData to 7 Oct 2026

Embodiment and Computational Creativity

arXiv 2107.00949 ↗First posted 2 Jul 2021cs.AI cs.HC cs.ROcited by 3

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Abstract (arXiv)

We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 5 of its 73 references that are in the map. First posted on arXiv 2 Jul 2021.

Builds on

5 of 73 references.

References · 5

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2016Towards information based spatiotemporal patterns as a foundation for agent representation in dynamical systemscited by 5
  3. 2016Virtual Embodiment: A Scalable Long-Term Strategy for Artificial Intelligence Researchcited by 5
  4. 2020Shimon the Rapper: A Real-Time System for Human-Robot Interactive Rap Battlescited by 5
  5. 2017Creative Robot Dance with Variational Encodercited by 3

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Cited by year

Citing papers per year: 2022: 1; 2023: 1; 2024: 1.

3 papers.