mlsanityData to 14 Oct 2026

An Adversarial Learning based Multi-Step Spoken Language Understanding System through Human-Computer Interaction

arXiv 2106.14611 ↗First posted 6 Jun 2021cs.CL cs.AIcited by 3

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Abstract (arXiv)

Most of the existing spoken language understanding systems can perform only semantic frame parsing based on a single-round user query. They cannot take users' feedback to update/add/remove slot values through multiround interactions with users. In this paper, we introduce a novel multi-step spoken language understanding system based on adversarial learning that can leverage the multiround user's feedback to update slot values. We perform two experiments on the benchmark ATIS dataset and demonstrate that the new system can improve parsing performance by at least 2.5% in terms of F1, with only one round of feedback. The improvement becomes even larger when the number of feedback rounds increases. Furthermore, we also compare the new system with state-of-the-art dialogue state tracking systems and demonstrate that the new interactive system can perform better on multiround spoken language understanding tasks in terms of slot- and sentence-level accuracy.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 12 of its 29 references that are in the map. First posted on arXiv 6 Jun 2021.

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12 of 29 references.

References · 12

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Citing papers per year: 2022: 3.

3 papers.