mlsanityData to 7 Oct 2026

Reinforcement learning for pursuit and evasion of microswimmers at low Reynolds number

arXiv 2106.08609 ↗First posted 16 Jun 2021physics.flu-dyn cs.LG cs.MAcited by 7

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Abstract (arXiv)

We consider a model of two competing microswimming agents engaged in a pursue-evasion task within a low-Reynolds-number environment. Agents can only perform simple maneuvers and sense hydrodynamic disturbances, which provide ambiguous (partial) information about the opponent's position and motion. We frame the problem as a zero-sum game: The pursuer has to capture the evader in the shortest time, while the evader aims at deferring capture as long as possible. We show that the agents, trained via adversarial reinforcement learning, are able to overcome partial observability by discovering increasingly complex sequences of moves and countermoves that outperform known heuristic strategies and exploit the hydrodynamic environment.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 8 of its 49 references that are in the map. First posted on arXiv 16 Jun 2021.

Builds on

8 of 49 references.

References · 8

  1. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
  2. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 308
  3. 2018Efficient collective swimming by harnessing vortices through deep reinforcement learningcited by 73
  4. 2017Flow Navigation by Smart Microswimmers via Reinforcement Learningcited by 32
  5. 2019Zermelo's problem: Optimal point-to-point navigation in 2D turbulent flows using Reinforcement Learningcited by 21
  6. 2019Neural Replicator Dynamicscited by 13
  7. 2019Machine learning strategies for path-planning microswimmers in turbulent flowscited by 13
  8. 2019Visual Hide and Seekcited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 4; 2025: 0; 2026: 1.

7 papers.