Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons
Not on the map. Why?
Abstract (arXiv)
We present a new approach for redirected walking in static and dynamic scenes that uses techniques from robot motion planning to compute the redirection gains that steer the user on collision-free paths in the physical space. Our first contribution is a mathematical framework for redirected walking using concepts from motion planning and configuration spaces. This framework highlights various geometric and perceptual constraints that tend to make collision-free redirected walking difficult. We use our framework to propose an efficient solution to the redirection problem that uses the notion of visibility polygons to compute the free spaces in the physical environment and the virtual environment. The visibility polygon provides a concise representation of the entire space that is visible, and therefore walkable, to the user from their position within an environment. Using this representation of walkable space, we apply redirected walking to steer the user to regions of the visibility polygon in the physical environment that closely match the region that the user occupies in the visibility polygon in the virtual environment. We show that our algorithm is able to steer the user along paths that result in significantly fewer resets than existing state-of-the-art algorithms in both static and dynamic scenes. Our project website is available at https://gamma.umd.edu/vis_poly/.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2021.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 0; 2025: 0; 2026: 1.
4 papers.
- 2023DroNeRF: Real-time Multi-agent Drone Pose Optimization for Computing Neural Radiance Fieldscited by 4
- 2022COPILOT: Human-Environment Collision Prediction and Localization from Egocentric Videoscited by 2
- 2023F-RDW: Redirected Walking with Forecasting Future Positioncited by 1
- 2026HCVR Scene Generation: High Compatibility Virtual Reality Environment Generation for Extended Redirected Walkingcited by 0
- 2026HCVR Scene Generation: High Compatibility Virtual Reality Environment Generation for Extended Redirected Walking21 Jan 2026
- 2023F-RDW: Redirected Walking with Forecasting Future Position7 Apr 2023
- 2023DroNeRF: Real-time Multi-agent Drone Pose Optimization for Computing Neural Radiance Fields8 Mar 2023
- 2022COPILOT: Human-Environment Collision Prediction and Localization from Egocentric Videos4 Oct 2022