mlsanityData to 7 Oct 2026

A Reputation Game Simulation: Emergent Social Phenomena from Information Theory

arXiv 2106.05414 ↗First posted 9 Jun 2021physics.soc-ph stat.MLcited by 1

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Abstract (arXiv)

Reputation is a central element of social communications, be it with human or artificial intelligence (AI), and as such can be the primary target of malicious communication strategies. There is already a vast amount of literature on trust networks addressing this issue and proposing ways to simulate these networks dynamics using Bayesian principles and involving Theory of Mind models. The main issue for these simulations is usually the amount of information that can be stored and is usually solved by discretising variables and using hard thresholds. Here we propose a novel approach to the way information is updated that accounts for knowledge uncertainty and is closer to reality. In our game, agents use information compression techniques to capture their complex environment and store it in their finite memories. The loss of information that results from this leads to emergent phenomena, such as echo chambers, self-deception, deception symbiosis, and freezing of group opinions. Various malicious strategies of agents are studied for their impact on group sociology, like sycophancy, egocentricity, pathological lying, and aggressiveness. Even though our modeling could be made more complex, our set-up can already provide insights into social interactions and can be used to investigate the effects of various communication strategies and find ways to counteract malicious ones. Eventually this work should help to safeguard the design of non-abusive AI systems.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 7 of its 144 references that are in the map. First posted on arXiv 9 Jun 2021.

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7 of 144 references.

References · 7

  1. 2014Epidemic processes in complex networkscited by 57
  2. 2017Statistical physics of human cooperationcited by 27
  3. 2016Optimal Belief Approximationcited by 4
  4. 2017Towards information optimal simulation of partial differential equationscited by 2
  5. 2014Effects of Deception in Social Networkscited by 1
  6. 2017Rational Fair Consensus in the GOSSIP Modelcited by 1
  7. 2021Agent mental models and Bayesian rules as a tool to create opinion dynamics modelscited by 1

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