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Automatic Classification of Games using Support Vector Machine

arXiv 2105.05674 ↗First posted 12 May 2021cs.LGcited by 0

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Abstract (arXiv)

Game developers benefit from availability of custom game genres when doing game market analysis. This information can help them to spot opportunities in market and make them more successful in planning a new game. In this paper we find good classifier for predicting category of a game. Prediction is based on description and title of a game. We use 2443 iOS App Store games as data set to generate a document-term matrix. To reduce the curse of dimensionality we use Latent Semantic Indexing, which, reduces the term dimension to approximately 1/9. Support Vector Machine supervised learning model is fit to pre-processed data. Model parameters are optimized using grid search and 20-fold cross validation. Best model yields to 77% mean accuracy or roughly 70% accuracy with 95% confidence. Developed classifier has been used in-house to assist games market research.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 26 references that are in the map. First posted on arXiv 12 May 2021.

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References · 1

  1. 2020Deep learning for video game genre classificationcited by 2

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