Reconstruction of Convex Polytope Compositions from 3D Point-clouds
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Abstract (arXiv)
Reconstructing a composition (union) of convex polytopes that perfectly fits the corresponding input point-cloud is a hard optimization problem with interesting applications in reverse engineering and rigid body dynamics simulations. We propose a pipeline that first extracts a set of planes, then partitions the input point-cloud into weakly convex clusters and finally generates a set of convex polytopes as the intersection of fitted planes for each partition. Finding the best-fitting convex polytopes is formulated as a combinatorial optimization problem over the set of fitted planes and is solved using an Evolutionary Algorithm. For convex clustering, we employ two different methods and detail their strengths and weaknesses in a thorough evaluation based on multiple input data-sets.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 30 references that are in the map. First posted on arXiv 27 Apr 2021.
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3 of 30 references.
References · 3
- 2019BSP-Net: Generating Compact Meshes via Binary Space Partitioningcited by 206
- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 2019CvxNet: Learnable Convex Decompositioncited by 174
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