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Cloud computing as a platform for monetizing data services: A two-sided game business model

arXiv 2104.12762 ↗First posted 26 Apr 2021cs.GT cs.AI cs.DCcited by 0

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Abstract (arXiv)

With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an active platform for monetizing the big data through Artificial Intelligence (AI) services. The objective is to enable the cloud to be an active platform that can help big data service providers reach a wider set of customers and cloud users (i.e., data consumers) to be exposed to a larger and richer variety of data to run their data analytic tasks. To achieve this vision, we propose a novel game theoretical model, which consists of a mix of cooperative and competitive strategies. The players of the game are the big data service providers, cloud computing platform, and cloud users. The strategies of the players are modeled using the two-sided market theory that takes into consideration the network effects among involved parties, while integrating the externalities between the cloud resources and consumer demands into the design of the game. Simulations conducted using Amazon and google clustered data show that the proposed model improves the total surplus of all the involved parties in terms of cloud resources provision and monetary profits compared to the current merchant model.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 31 references that are in the map. First posted on arXiv 26 Apr 2021.

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References · 3

  1. 2016Data Collection and Wireless Communication in Internet of Things (IoT) Using Economic Analysis and Pricing Models: A Surveycited by 12
  2. 2017Resource Management in Cloud Networking Using Economic Analysis and Pricing Models: A Surveycited by 2
  3. 2017Competition and Cooperation Analysis for Data Sponsored Market: A Network Effects Modelcited by 1

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