mlsanityData to 7 Oct 2026

Revisiting the Complexity Analysis of Conflict-Based Search: New Computational Techniques and Improved Bounds

arXiv 2104.08759 ↗First posted 18 Apr 2021cs.MA cs.AI cs.CCcited by 8

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Abstract (arXiv)

The problem of Multi-Agent Path Finding (MAPF) calls for finding a set of conflict-free paths for a fleet of agents operating in a given environment. Arguably, the state-of-the-art approach to computing optimal solutions is Conflict-Based Search (CBS). In this work we revisit the complexity analysis of CBS to provide tighter bounds on the algorithm's run-time in the worst-case. Our analysis paves the way to better pinpoint the parameters that govern (in the worst case) the algorithm's computational complexity. Our analysis is based on two complementary approaches: In the first approach we bound the run-time using the size of a Multi-valued Decision Diagram (MDD) -- a layered graph which compactly contains all possible single-agent paths between two given vertices for a specific path length. In the second approach we express the running time by a novel recurrence relation which bounds the algorithm's complexity. We use generating functions-based analysis in order to tightly bound the recurrence. Using these technique we provide several new upper-bounds on CBS's complexity. The results allow us to improve the existing bound on the running time of CBS for many cases. For example, on a set of common benchmarks we improve the upper-bound by a factor of at least 2^107.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 2 of its 20 references that are in the map. First posted on arXiv 18 Apr 2021.

Builds on

2 of 20 references.

References · 2

  1. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 197
  2. 2015Intractability of Optimal Multi-Robot Path Planning on Planar Graphscited by 15

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Citing papers per year: 2021: 2; 2022: 2; 2023: 1; 2024: 2; 2025: 1.

8 papers.