mlsanityData to 14 Oct 2026

Deep Tiling: Texture Tile Synthesis Using a Deep Learning Approach

arXiv 2103.07992 ↗First posted 14 Mar 2021cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution. Conventional techniques like repeating, mirror repeating or clamp to edge do not yield visually acceptable results. Deep learning based texture synthesis has proven to be very effective in such cases. All deep texture synthesis methods trying to create larger resolution textures are limited in terms of GPU memory resources. In this paper, we propose a novel approach to example-based texture synthesis by using a robust deep learning process for creating tiles of arbitrary resolutions that resemble the structural components of an input texture. In this manner, our method is firstly much less memory limited owing to the fact that a new texture tile of small size is synthesized and merged with the original texture and secondly can easily produce missing parts of a large texture.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 16 references that are in the map. First posted on arXiv 14 Mar 2021.

Builds on

4 of 16 references.

References · 4

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  3. 2016EnhanceNet: Single Image Super-Resolution Through Automated Texture Synthesiscited by 178
  4. 2018Non-Stationary Texture Synthesis by Adversarial Expansioncited by 67

Built on by

Not cited yet.