mlsanityData to 14 Oct 2026

Virtual Reality: A Survey of Enabling Technologies and its Applications in IoT

arXiv 2103.06472 ↗First posted 11 Mar 2021cs.NIcited by 3

Not on the map. Why?

Abstract (arXiv)

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes with users' head and eye movements, which poses significant challenges for the realization of such potential. In this paper, we provide a detailed and systematic survey of enabling technologies of virtual reality and its applications in Internet of Things (IoT). We identify major challenges of virtual reality on system design, view prediction, computation, streaming, and quality of experience evaluation. We discuss each of them by extensively surveying and reviewing related papers in the recent years. We also introduce several use cases of VR for IoT. Last, issues and future research directions are also identified and discussed.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Mar 2021.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 1.

3 papers.