mlsanityData to 7 Oct 2026

Accelerated Sim-to-Real Deep Reinforcement Learning: Learning Collision Avoidance from Human Player

arXiv 2102.10711 ↗First posted 21 Feb 2021cs.AI cs.ROcited by 1

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Abstract (arXiv)

This paper presents a sensor-level mapless collision avoidance algorithm for use in mobile robots that map raw sensor data to linear and angular velocities and navigate in an unknown environment without a map. An efficient training strategy is proposed to allow a robot to learn from both human experience data and self-exploratory data. A game format simulation framework is designed to allow the human player to tele-operate the mobile robot to a goal and human action is also scored using the reward function. Both human player data and self-playing data are sampled using prioritized experience replay algorithm. The proposed algorithm and training strategy have been evaluated in two different experimental configurations: textitEnvironment 1, a simulated cluttered environment, and textitEnvironment 2, a simulated corridor environment, to investigate the performance. It was demonstrated that the proposed method achieved the same level of reward using only 16% of the training steps required by the standard Deep Deterministic Policy Gradient (DDPG) method in Environment 1 and 20% of that in Environment 2. In the evaluation of 20 random missions, the proposed method achieved no collision in less than 2~h and 2.5~h of training time in the two Gazebo environments respectively. The method also generated smoother trajectories than DDPG. The proposed method has also been implemented on a real robot in the real-world environment for performance evaluation. We can confirm that the trained model with the simulation software can be directly applied into the real-world scenario without further fine-tuning, further demonstrating its higher robustness than DDPG. The video and code are available: https://youtu.be/BmwxevgsdGc https://github.com/hanlinniu/turtlebot3ddpgcollisionavoidance

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 16 references that are in the map. First posted on arXiv 21 Feb 2021.

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9 of 16 references.

References · 9

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  6. 2017Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigationcited by 90
  7. 2017Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learningcited by 81
  8. 2016Deep Reinforcement Learning with Successor Features for Navigation across Similar Environmentscited by 50
  9. 2015Learning Deep Control Policies for Autonomous Aerial Vehicles with MPC-Guided Policy Searchcited by 41

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