Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board Games
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Abstract (arXiv)
In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent break-through for generic algorithms in games such as Go, Chess, and Shogi citeAlphaZero. We directly apply these breakthroughs to a novel state-representation of TM with the goal of creating an AI that will rival human players. Specifically, we present the initial results of applying AlphaZero to this state-representation and analyze the strategies developed. A brief analysis is presented. We call this modified algorithm with our novel state-representation AlphaTM. In the end, we discuss the success and shortcomings of this method by comparing against multiple baselines and typical human scores. All code used for this paper is available at on hrefhttps://github.com/kandluis/terrazeroGitHub.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 1 of its 14 references that are in the map. First posted on arXiv 21 Feb 2021.
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