Gradient-Tracking over Directed Graphs for solving Leaderless Multi-Cluster Games
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Abstract (arXiv)
We are concerned with finding Nash Equilibria in agent-based multi-cluster games, where agents are separated into distinct clusters. While the agents inside each cluster collaborate to achieve a common goal, the clusters are considered to be virtual players that compete against each other in a non-cooperative game with respect to a coupled cost function. In such scenarios, the inner-cluster problem and the game between the clusters need to be solved simultaneously. Therefore, the resulting inter-cluster Nash Equilibrium should also be a minimizer of the social welfare problem inside the clusters. In this work, this setup is cast as a distributed optimization problem with sparse state information. Hence, critical information, such as the agent's cost functions, remain private. We present a distributed algorithm that converges with a linear rate to the optimal solution. Furthermore, we apply our algorithm to an extended cournot game to verify our theoretical results.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 18 Feb 2021.
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- 2021Competing Adaptive Networkscited by 1
- 2021Competing Adaptive Networks29 Mar 2021