mlsanityData to 7 Oct 2026

Foldover-free maps in 50 lines of code

arXiv 2102.03069 ↗First posted 5 Feb 2021cs.CGcited by 3

Not on the map. Why?

Abstract (arXiv)

Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is the most fundamental problem in geometry processing.In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an input, and moves the vertices to get rid of foldovers.In fact, mesh untangling can be considered as a special case of mapping where the geometry of the object is to be defined in the map space and the geometric domain is not explicit, supposing that each element is regular.In this paper, we propose a mapping method inspired by the untangling problem and compare its performance to the state of the art.The main advantage of our method is that the untangling aims at producing locally injective maps, which is the major challenge of mapping.In practice, our method produces locally injective maps in very difficult settings, and with less distortion than the previous work, both in 2D and 3D. We demonstrate it on a large reference database as well as on more difficult stress tests.For a better reproducibility, we publish the code in Python for a basic evaluation, and in C++ for more advanced applications.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Feb 2021.

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Citing papers per year: 2022: 1; 2023: 1; 2024: 1.

3 papers.