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Computational Workflows for Designing Input Devices

arXiv 2101.10032 ↗First posted 25 Jan 2021cs.HCcited by 1

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Abstract (arXiv)

Input devices, such as buttons and sliders, are the foundation of any interface. The typical user-centered design workflow requires the developers and users to go through many iterations of design, implementation, and analysis. The procedure is inefficient, and human decisions highly bias the results. While computational methods are used to assist various design tasks, there has not been any holistic approach to automate the design of input components. My thesis proposed a series of Computational Input Design workflows: I envision a sample-efficient multi-objective optimization algorithm that cleverly selects design instances, which are instantly deployed on physical simulators. A meta-reinforcement learning user model then simulates the user behaviors when using the design instance upon the simulators. The new workflows derive Pareto-optimal designs with high efficiency and automation. I demonstrate designing a push-button via the proposed methods. The resulting designs outperform the known baselines. The Computational Input Design process can be generalized to other devices, such as joystick, touchscreen, mouse, controller, etc.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 25 Jan 2021.

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