mlsanityData to 14 Oct 2026

RVE-CV2X: A Scalable Emulation Framework for Real-Time Evaluation of CV2X-Based Connected Vehicle Applications

arXiv 2101.06548 ↗First posted 16 Jan 2021cs.NIcited by 2

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Abstract (arXiv)

Vehicle-to-Everything (V2X) communication has become an integral component of Intelligent Transportation Systems (ITS) due to its ability to connect vehicles, pedestrians, infrastructure, and create situational awareness among vehicles. Cellular-Vehicle-to-Everything (C-V2X), based on 3rd Generation Partnership Project (3GPP) Release 14, is one such communication technology that has recently gained significant attention to cater the needs of V2X communication. However, for a successful deployment of C-V2X, it is of paramount significance to thoroughly test the performance of this technology. It is unfeasible to physically conduct a V2X communication experiment to test the performance of C-V2X by arranging hundreds of real vehicles and their transceiving on-board units. Although multiple simulators based on frameworks such as NS-3, OMNET++ and OPNET have proven to be reliable and economic alternatives to using real vehicles, all these simulators are time-consuming and require several orders of magnitudes longer than the actual simulation time. As opposed to physical field- and simulation-based testing, network emulators can provide more realistic and repeatable results for testing vehicular communication. This paper proposes a real-time, high-fidelity, hardware-in-the-loop network emulator (RVE-CV2X) based on C-V2X mode 4 that can provide scalable, reliable and repeatable testing scenarios for V2X communication. The accuracy of this emulator is verified by comparing it to an already validated C-V2X simulator based on the NS-3 framework.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Jan 2021.

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