A Gamification of Japanese Dependency Parsing
Not on the map. Why?
Abstract (arXiv)
Gamification approaches have been used as a way for creating language resources for NLP. It is also used for presenting and teaching the algorithms in NLP and linguistic phenomena. This paper argues about a design of gamification for Japanese syntactic dependendency parsing for the latter objective. The user interface design is based on a transition-based shift reduce dependency parsing which needs only two actions of SHIFT (not attach) and REDUCE (attach) in Japanese dependency structure. We assign the two actions for two-way directional control on a gamepad or other devices. We also design the target sentences from psycholinguistics researches.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 0 of its 5 references that are in the map. First posted on arXiv 9 Jan 2021.
Builds on
0 of 5 references.
No references here yet.
Built on by
Not cited yet.