mlsanityData to 14 Oct 2026

On Satisficing in Quantitative Games

arXiv 2101.02594 ↗First posted 6 Jan 2021cs.FL cs.AIcited by 1

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Abstract (arXiv)

Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. em Optimization is one form of analysis. We argue that in many cases it may be better to replace the optimization problem with the em satisficing problem, where instead of searching for optimal solutions, the goal is to search for solutions that adhere to a given threshold bound. This work defines and investigates the satisficing problem on a two-player graph game with the discounted-sum cost model. We show that while the satisficing problem can be solved using numerical methods just like the optimization problem, this approach does not render compelling benefits over optimization. When the discount factor is, however, an integer, we present another approach to satisficing, which is purely based on automata methods. We show that this approach is algorithmically more performant -- both theoretically and empirically -- and demonstrates the broader applicability of satisficing overoptimization.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 39 references that are in the map. First posted on arXiv 6 Jan 2021.

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5 of 39 references.

References · 5

  1. 2019Hybrid Compositional Reasoning for Reactive Synthesis from Finite-Horizon Specificationscited by 16
  2. 2015Correct-by-synthesis reinforcement learning with temporal logic constraintscited by 11
  3. 2018Comparator automata in quantitative verificationcited by 3
  4. 2014Exact and Approximate Determinization of Discounted-Sum Automatacited by 2
  5. 2019Model Checking Quantitative Hyperpropertiescited by 2

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