mlsanityData to 14 Oct 2026

Information Leakage Games: Exploring Information as a Utility Function

arXiv 2012.12060 ↗First posted 22 Dec 2020cs.CR cs.AI cs.GTcited by 2

Not on the map. Why?

Abstract (arXiv)

A common goal in the areas of secure information flow and privacy is to build effective defenses against unwanted leakage of information. To this end, one must be able to reason about potential attacks and their interplay with possible defenses. In this paper, we propose a game-theoretic framework to formalize strategies of attacker and defender in the context of information leakage, and provide a basis for developing optimal defense methods. A novelty of our games is that their utility is given by information leakage, which in some cases may behave in a non-linear way. This causes a significant deviation from classic game theory, in which utility functions are linear with respect to players' strategies. Hence, a key contribution of this paper is the establishment of the foundations of information leakage games. We consider two kinds of games, depending on the notion of leakage considered. The first kind, the QIF-games, is tailored for the theory of quantitative information flow (QIF). The second one, the DP-games, corresponds to differential privacy (DP).

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Dec 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.