LiveChess2FEN: a Framework for Classifying Chess Pieces based on CNNs
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Abstract (arXiv)
Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB) games online or analyze them using chess engines. Previous work has shown promising results, but the recognition accuracy and the latency of state-of-the-art techniques still need further enhancements to allow their practical and affordable deployment. We have investigated how to implement them on an Nvidia Jetson Nano single-board computer effectively. Our first contribution has been accelerating the chessboard's detection algorithm. Subsequently, we have analyzed different Convolutional Neural Networks for chess piece classification and how to map them efficiently on our embedded platform. Notably, we have implemented a functional framework that automatically digitizes a chess position from an image in less than 1 second, with 92% accuracy when classifying the pieces and 95% when detecting the board.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Dec 2020.
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Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.
2 papers.
- 2023End-to-End Chess Recognitioncited by 2
- 2026ChessQueries: Toward Better Chess Board Recognitioncited by 1
- 2026ChessQueries: Toward Better Chess Board Recognition31 Aug 2026
- 2023End-to-End Chess Recognition6 Oct 2023