Models, Pixels, and Rewards: Evaluating Design Trade-offs in Visual Model-Based Reinforcement Learning
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Abstract (arXiv)
Model-based reinforcement learning (MBRL) methods have shown strong sample efficiency and performance across a variety of tasks, including when faced with high-dimensional visual observations. These methods learn to predict the environment dynamics and expected reward from interaction and use this predictive model to plan and perform the task. However, MBRL methods vary in their fundamental design choices, and there is no strong consensus in the literature on how these design decisions affect performance. In this paper, we study a number of design decisions for the predictive model in visual MBRL algorithms, focusing specifically on methods that use a predictive model for planning. We find that a range of design decisions that are often considered crucial, such as the use of latent spaces, have little effect on task performance. A big exception to this finding is that predicting future observations (i.e., images) leads to significant task performance improvement compared to only predicting rewards. We also empirically find that image prediction accuracy, somewhat surprisingly, correlates more strongly with downstream task performance than reward prediction accuracy. We show how this phenomenon is related to exploration and how some of the lower-scoring models on standard benchmarks (that require exploration) will perform the same as the best-performing models when trained on the same training data. Simultaneously, in the absence of exploration, models that fit the data better usually perform better on the downstream task as well, but surprisingly, these are often not the same models that perform the best when learning and exploring from scratch. These findings suggest that performance and exploration place important and potentially contradictory requirements on the model.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Dec 2020.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 2; 2024: 1; 2025: 1.
7 papers.
- 2021Pathdreamer: A World Model for Indoor Navigationcited by 117
- 2021FitVid: Overfitting in Pixel-Level Video Predictioncited by 86
- 2023DreamSmooth: Improving Model-based Reinforcement Learning via Reward Smoothingcited by 8
- 2024The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learningcited by 7
- 2021GEM: Group Enhanced Model for Learning Dynamical Control Systemscited by 2
- 2023Visual Spatial Attention and Proprioceptive Data-Driven Reinforcement Learning for Robust Peg-in-Hole Task Under Variable Conditionscited by 2
- 2025Learn A Flexible Exploration Model for Parameterized Action Markov Decision Processescited by 0
- 2025Learn A Flexible Exploration Model for Parameterized Action Markov Decision Processes6 Jan 2025
- 2024The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning15 Nov 2024
- 2023Visual Spatial Attention and Proprioceptive Data-Driven Reinforcement Learning for Robust Peg-in-Hole Task Under Variable Conditions27 Dec 2023
- 2023DreamSmooth: Improving Model-based Reinforcement Learning via Reward Smoothing2 Nov 2023
- 2021FitVid: Overfitting in Pixel-Level Video Prediction24 Jun 2021
- 2021Pathdreamer: A World Model for Indoor Navigation18 May 2021
- 2021GEM: Group Enhanced Model for Learning Dynamical Control Systems7 Apr 2021