mlsanityData to 7 Oct 2026

A Review of Open-World Learning and Steps Toward Open-World Learning Without Labels

arXiv 2011.12906 ↗First posted 25 Nov 2020cs.CV cs.AI cs.LGcited by 6

Not on the map. Why?

Abstract (arXiv)

In open-world learning, an agent starts with a set of known classes, detects, and manages things that it does not know, and learns them over time from a non-stationary stream of data. Open-world learning is related to but also distinct from a multitude of other learning problems and this paper briefly analyzes the key differences between a wide range of problems including incremental learning, generalized novelty discovery, and generalized zero-shot learning. This paper formalizes various open-world learning problems including open-world learning without labels. These open-world problems can be addressed with modifications to known elements, we present a new framework that enables agents to combine various modules for novelty-detection, novelty-characterization, incremental learning, and instance management to learn new classes from a stream of unlabeled data in an unsupervised manner, survey how to adapt a few state-of-the-art techniques to fit the framework and use them to define seven baselines for performance on the open-world learning without labels problem. We then discuss open-world learning quality and analyze how that can improve instance management. We also discuss some of the general ambiguity issues that occur in open-world learning without labels.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Nov 2020.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2023: 3; 2024: 1; 2025: 2.

6 papers.