Reliability Enhancement for VR Delivery in Mobile-Edge Empowered Dual-Connectivity Sub-6 GHz and mmWave HetNets
Not on the map. Why?
Abstract (arXiv)
The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6 GHz and mmWave heterogeneous network architecture empowered by mobile edge capability. The core idea of the proposed architecture is to utilize the complementary advantages of sub-6 GHz links and mmWave links to conduct a collaborative edge resource design, which aims to improve the reliability of VR delivery. From the perspective of stochastic geometry, we analyze the reliability of VR delivery and theoretically demonstrate that sub-6 GHz links can be used to enhance the reliability of VR delivery despite the large mmWave bandwidth. Based on our analytical work, we formulate a joint caching and computing optimization problem with the goal to maximize the reliability of VR delivery. By analyzing the coupling caching and computing strategies at HMDs, sub-6 GHz and mmWave base stations (BSs), we further transform the problem into a multiple-choice multi-dimension knapsack problem. A best-first branch and bound algorithm and a difference of convex programming algorithm are proposed to obtain the optimal and sub-optimal solution, respectively. Numerical results demonstrate the performance improvement using the proposed algorithms, and reveal that caching more monocular videos at sub-6 GHz BSs and more stereoscopic videos at mmWave BSs can improve the VR delivery reliability efficiently.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Nov 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 1; 2025: 2.
3 papers.
- 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing Systemcited by 2
- 2025Semantic Communication-Enabled Cloud-Edge-End-collaborative Metaverse Services Architecurecited by 0
- 2025Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Networkcited by 0
- 2025Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Network16 Oct 2025
- 2025Semantic Communication-Enabled Cloud-Edge-End-collaborative Metaverse Services Architecure8 Mar 2025
- 2024Federated Prompt-based Decision Transformer for Customized VR Services in Mobile Edge Computing System15 Feb 2024