Mastermind with a Linear Number of Queries
Not on the map. Why?
Abstract (arXiv)
Since the 1960s Mastermind has been studied for the combinatorial and information theoretical interest the game has to offer. Many results have been discovered starting with ErdHos and R'enyi determining the optimal number of queries needed for two colors. For k colors and n positions, Chv'atal found asymptotically optimal bounds when k ≤ n1-ε. Following a sequence of gradual improvements for k ≥ n colors, the central open question is to resolve the gap between Omega(n) and O(nlog log n) for k=n. In this paper, we resolve this gap by presenting the first algorithm for solving k=n Mastermind with a linear number of queries. As a consequence, we are able to determine the query complexity of Mastermind for any parameters k and n.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 11 Nov 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.