Hints and Principles for Computer System Design
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Abstract (arXiv)
This new long version of my 1983 paper suggests the goals you might have for your system -- Simple, Timely, Efficient, Adaptable, Dependable, Yummy (STEADY) -- and techniques for achieving them -- Approximate, Incremental, Divide & Conquer (AID). It also gives some principles for system design that are more than just hints, and many examples of how to apply the ideas.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 3 Nov 2020.
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Citing papers per year: 2026: 1.
1 paper.
- 2026Fidelity Probes for Specification--Code Alignmentcited by 1
- 2026Fidelity Probes for Specification--Code Alignment17 May 2026