mlsanityData to 7 Oct 2026

Valuing Player Actions in Counter-Strike: Global Offensive

arXiv 2011.01324 ↗First posted 2 Nov 2020cs.AI cs.LG stat.MLcited by 7

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Abstract (arXiv)

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport, suffers from these problems. Thus, quantitative evaluation of CSGO players, a task important to teams, media, bettors and fans, is difficult. To address this, we introduce (1) a data model for CSGO with an open-source implementation; (2) a graph distance measure for defining distances in CSGO; and (3) a context-aware framework to value players' actions based on changes in their team's chances of winning. Using over 70 million in-game CSGO events, we demonstrate our framework's consistency and independence compared to existing valuation frameworks. We also provide use cases demonstrating high-impact play identification and uncertainty estimation.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Nov 2020.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 0; 2024: 0; 2025: 2.

7 papers.