mlsanityData to 7 Oct 2026

Approximate Solutions to a Class of Reachability Games

arXiv 2011.00601 ↗First posted 1 Nov 2020eess.SY cs.GT cs.ROcited by 2

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Abstract (arXiv)

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally efficient, running in real-time for scenarios involving multiple players and more than ten state dimensions. The proposed approach forms a family of increasingly exact approximations to the original game. Our results characterize the quality of these approximations and show operation in a receding horizon, minimally-invasive control context. Additionally, as a special case, our method reduces to local gradient-based optimization in the single-player (optimal control) setting, for which a wide variety of efficient algorithms exist.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Nov 2020.

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2 papers.