mlsanityData to 13 Oct 2026

GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings

arXiv 2010.11886 ↗First posted 22 Oct 2020cs.CV cs.HC cs.MMcited by 11

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Abstract (arXiv)

We present GAZED- eye GAZe-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting scene content; we employ gaze as a proxy to select shots for inclusion in the edited video. Given the original video, scene content and user eye-gaze tracks are combined to generate an edited video comprising cinematically valid actor shots and shot transitions to generate an aesthetic and vivid representation of the original narrative. We model cinematic video editing as an energy minimization problem over shot selection, whose constraints capture cinematographic editing conventions. Gazed scene locations primarily determine the shots constituting the edited video. Effectiveness of GAZED against multiple competing methods is demonstrated via a psychophysical study involving 12 users and twelve performance videos.

Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). First posted on arXiv 22 Oct 2020.

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Citing papers per year: 2023: 3; 2024: 2; 2025: 3; 2026: 3.

11 papers.