Training Generative Adversarial Networks via stochastic Nash games
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Abstract (arXiv)
Generative adversarial networks (GANs) are a class of generative models with two antagonistic neural networks: a generator and a discriminator. These two neural networks compete against each other through an adversarial process that can be modeled as a stochastic Nash equilibrium problem. Since the associated training process is challenging, it is fundamental to design reliable algorithms to compute an equilibrium. In this paper, we propose a stochastic relaxed forward-backward (SRFB) algorithm for GANs and we show convergence to an exact solution when an increasing number of data is available. We also show convergence of an averaged variant of the SRFB algorithm to a neighborhood of the solution when only few samples are available. In both cases, convergence is guaranteed when the pseudogradient mapping of the game is monotone. This assumption is among the weakest known in the literature. Moreover, we apply our algorithm to the image generation problem.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Oct 2020.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 1; 2026: 1.
3 papers.
- 2022No-regret learning for repeated non-cooperative games with lossy banditscited by 0
- 2025Nested Annealed Training Scheme for Generative Adversarial Networkscited by 0
- 2026Curated Synthetic Data Doesn't Have to Collapse: A Theoretical Study of Generative Retraining with Pluralistic Preferencescited by 0
- 2026Curated Synthetic Data Doesn't Have to Collapse: A Theoretical Study of Generative Retraining with Pluralistic Preferences8 May 2026
- 2025Nested Annealed Training Scheme for Generative Adversarial Networks20 Jan 2025
- 2022No-regret learning for repeated non-cooperative games with lossy bandits14 May 2022