Finding and Certifying (Near-)Optimal Strategies in Black-Box Extensive-Form Games
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Abstract (arXiv)
Often -- for example in war games, strategy video games, and financial simulations -- the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action distributions (from which we can only obtain samples) and/or be too large to expand fully, it can be difficult to compute strategies with guarantees on exploitability. Recent work citeZhang20:Small resulted in a notion of certificate for extensive-form games that allows exploitability guarantees while not expanding the full game tree. However, that work assumed that the black box could sample or expand arbitrary nodes of the game tree at any time, and that a series of exact game solves (via, for example, linear programming) can be conducted to compute the certificate. Each of those two assumptions severely restricts the practical applicability of that method. In this work, we relax both of the assumptions. We show that high-probability certificates can be obtained with a black box that can do nothing more than play through games, using only a regret minimizer as a subroutine. As a bonus, we obtain an equilibrium-finding algorithm with tilde O(1/√T) convergence rate in the extensive-form game setting that does not rely on a sampling strategy with lower-bounded reach probabilities (which MCCFR assumes). We demonstrate experimentally that, in the black-box setting, our methods are able to provide nontrivial exploitability guarantees while expanding only a small fraction of the game tree.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Sep 2020.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 1.
6 papers.
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
- 2023Local and adaptive mirror descents in extensive-form gamescited by 2
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Gamecited by 1
- 2023Local and adaptive mirror descents in extensive-form games1 Sep 2023
- 2022Adapting to game trees in zero-sum imperfect information games23 Dec 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game11 Mar 2022
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Information3 Feb 2022
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall11 Jun 2021