Using Graph Convolutional Networks and TD(λ) to play the game of Risk
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Abstract (arXiv)
Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent decision making. In this project, I create D.A.D, A Risk agent using temporal difference reinforcement learning to train a Deep Neural Network including a Graph Convolutional Network to evaluate player positions. This is used in a game-tree to select optimal moves. This allows minimal handcrafting of knowledge into the AI, assuring input features are as low-level as possible to allow the network to extract useful and sophisticated features itself, even with the network starting from a random initialisation. I also tackle the issue of non-determinism in Risk by introducing a new method of interpreting attack moves necessary for the search. The result is an AI which wins 35% of the time versus 5 of best inbuilt AIs in Lux Delux, a Risk variant.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Sep 2020.
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Citing papers per year: 2022: 1; 2023: 1.
2 papers.
- 2022Spatial State-Action Features for General Gamescited by 3
- 2023Evolutionary Tabletop Game Design: A Case Study in the Risk Gamecited by 1
- 2023Evolutionary Tabletop Game Design: A Case Study in the Risk Game30 Oct 2023
- 2022Spatial State-Action Features for General Games17 Jan 2022