mlsanityData to 14 Oct 2026

Inverse mapping of face GANs

arXiv 2009.05671 ↗First posted 11 Sep 2020cs.CV cs.AIcited by 2

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Abstract (arXiv)

Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to extract latent vectors of given input images has been inadequately investigated. Although there is exactly one generated image per given random vector, the mapping from an image to its recovered latent vector can have more than one solution. We train a ResNet architecture to recover a latent vector for a given face that can be used to generate a face nearly identical to the target. We use a perceptual loss to embed face details in the recovered latent vector while maintaining visual quality using a pixel loss. The vast majority of studies on latent vector recovery perform well only on generated images, we argue that our method can be used to determine a mapping between real human faces and latent-space vectors that contain most of the important face style details. In addition, our proposed method projects generated faces to their latent-space with high fidelity and speed. At last, we demonstrate the performance of our approach on both real and generated faces.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Sep 2020.

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2 papers.