Physically Embedded Planning Problems: New Challenges for Reinforcement Learning
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Abstract (arXiv)
Recent work in deep reinforcement learning (RL) has produced algorithms capable of mastering challenging games such as Go, chess, or shogi. In these works the RL agent directly observes the natural state of the game and controls that state directly with its actions. However, when humans play such games, they do not just reason about the moves but also interact with their physical environment. They understand the state of the game by looking at the physical board in front of them and modify it by manipulating pieces using touch and fine-grained motor control. Mastering complicated physical systems with abstract goals is a central challenge for artificial intelligence, but it remains out of reach for existing RL algorithms. To encourage progress towards this goal we introduce a set of physically embedded planning problems and make them publicly available. We embed challenging symbolic tasks (Sokoban, tic-tac-toe, and Go) in a physics engine to produce a set of tasks that require perception, reasoning, and motor control over long time horizons. Although existing RL algorithms can tackle the symbolic versions of these tasks, we find that they struggle to master even the simplest of their physically embedded counterparts. As a first step towards characterizing the space of solution to these tasks, we introduce a strong baseline that uses a pre-trained expert game player to provide hints in the abstract space to an RL agent's policy while training it on the full sensorimotor control task. The resulting agent solves many of the tasks, underlining the need for methods that bridge the gap between abstract planning and embodied control. See illustrating video at https://youtu.be/RwHiHlym_1k.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Sep 2020.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 0; 2024: 0; 2025: 1.
6 papers.
- 2021Megaverse: Simulating Embodied Agents at One Million Experiences per Secondcited by 20
- 2021Pushing it out of the Way: Interactive Visual Navigationcited by 16
- 2022Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Taskscited by 4
- 2022Learning Temporally Extended Skills in Continuous Domains as Symbolic Actions for Planningcited by 3
- 2025Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AIcited by 3
- 2022Physical Derivatives: Computing policy gradients by physical forward-propagationcited by 0
- 2025Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI6 Oct 2025
- 2022Learning Temporally Extended Skills in Continuous Domains as Symbolic Actions for Planning11 Jul 2022
- 2022Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Tasks3 Jun 2022
- 2022Physical Derivatives: Computing policy gradients by physical forward-propagation15 Jan 2022
- 2021Megaverse: Simulating Embodied Agents at One Million Experiences per Second17 Jul 2021
- 2021Pushing it out of the Way: Interactive Visual Navigation28 Apr 2021