mlsanityData to 14 Oct 2026

A competitive search game with a moving target

arXiv 2008.12032 ↗First posted 27 Aug 2020cs.GT econ.TH math.PRcited by 1

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Abstract (arXiv)

We introduce a discrete-time search game, in which two players compete to find an object first. The object moves according to a time-varying Markov chain on finitely many states. The players know the Markov chain and the initial probability distribution of the object, but do not observe the current state of the object. The players are active in turns. The active player chooses a state, and this choice is observed by the other player. If the object is in the chosen state, this player wins and the game ends. Otherwise, the object moves according to the Markov chain and the game continues at the next period. We show that this game admits a value, and for any error-term veps>0, each player has a pure (subgame-perfect) veps-optimal strategy. Interestingly, a 0-optimal strategy does not always exist. The veps-optimal strategies are robust in the sense that they are 2veps-optimal on all finite but sufficiently long horizons, and also 2veps-optimal in the discounted version of the game provided that the discount factor is close to 1. We derive results on the analytic and structural properties of the value and the veps-optimal strategies. Moreover, we examine the performance of the finite truncation strategies, which are easy to calculate and to implement. We devote special attention to the important time-homogeneous case, where additional results hold.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 27 Aug 2020.

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