Improved Weighted Additive Spanners
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Abstract (arXiv)
Graph spanners and emulators are sparse structures that approximately preserve distances of the original graph. While there has been an extensive amount of work on additive spanners, so far little attention was given to weighted graphs. Only very recently [ABSKS20] extended the classical +2 (respectively, +4) spanners for unweighted graphs of size O(n3/2) (resp., O(n7/5)) to the weighted setting, where the additive error is +2W (resp., +4W). This means that for every pair u,v, the additive stretch is at most +2Wu,v, where Wu,v is the maximal edge weight on the shortest u-v path. In addition, [ABSKS20] showed an algorithm yielding a +8Wmax spanner of size O(n4/3), here Wmax is the maximum edge weight in the entire graph. In this work we improve the latter result by devising a simple deterministic algorithm for a +(6+varepsilon)W spanner for weighted graphs with size O(n4/3) (for any constant varepsilon>0), thus nearly matching the classical +6 spanner of size O(n4/3) for unweighted graphs. Furthermore, we show a +(2+varepsilon)W subsetwise spanner of size O(n·√|S|), improving the +4Wmax result of [ABSKS20] (that had the same size). We also show a simple randomized algorithm for a +4W emulator of size tildeO(n4/3). In addition, we show that our technique is applicable for very sparse additive spanners, that have linear size. For weighted graphs, we use a variant of our simple deterministic algorithm that yields a linear size +tildeO(√n· W) spanner, and we also obtain a tradeoff between size and stretch. Finally, generalizing the technique of [DHZ00] for unweighted graphs, we devise an efficient randomized algorithm producing a +2W spanner for weighted graphs of size tildeO(n3/2) in tildeO(n2) time.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 22 Aug 2020.
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