mlsanityData to 14 Oct 2026

Fatigue-aware Bandits for Dependent Click Models

arXiv 2008.09733 ↗First posted 22 Aug 2020cs.LG cs.IR stat.MLcited by 10

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Abstract (arXiv)

As recommender systems send a massive amount of content to keep users engaged, users may experience fatigue which is contributed by 1) an overexposure to irrelevant content, 2) boredom from seeing too many similar recommendations. To address this problem, we consider an online learning setting where a platform learns a policy to recommend content that takes user fatigue into account. We propose an extension of the Dependent Click Model (DCM) to describe users' behavior. We stipulate that for each piece of content, its attractiveness to a user depends on its intrinsic relevance and a discount factor which measures how many similar contents have been shown. Users view the recommended content sequentially and click on the ones that they find attractive. Users may leave the platform at any time, and the probability of exiting is higher when they do not like the content. Based on user's feedback, the platform learns the relevance of the underlying content as well as the discounting effect due to content fatigue. We refer to this learning task as "fatigue-aware DCM Bandit" problem. We consider two learning scenarios depending on whether the discounting effect is known. For each scenario, we propose a learning algorithm which simultaneously explores and exploits, and characterize its regret bound.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Aug 2020.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 3; 2023: 2; 2024: 2; 2025: 2; 2026: 1.

10 papers.