LPMNet: Latent Part Modification and Generation for 3D Point Clouds
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Abstract (arXiv)
In this paper, we focus on latent modification and generation of 3D point cloud object models with respect to their semantic parts. Different to the existing methods which use separate networks for part generation and assembly, we propose a single end-to-end Autoencoder model that can handle generation and modification of both semantic parts, and global shapes. The proposed method supports part exchange between 3D point cloud models and composition by different parts to form new models by directly editing latent representations. This holistic approach does not need part-based training to learn part representations and does not introduce any extra loss besides the standard reconstruction loss. The experiments demonstrate the robustness of the proposed method with different object categories and varying number of points. The method can generate new models by integration of generative models such as GANs and VAEs and can work with unannotated point clouds by integration of a segmentation module.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Aug 2020.
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Citing papers per year: 2022: 1; 2023: 2.
3 papers.
- 2023Point Cloud Part Editing: Segmentation, Generation, Assembly, and Selectioncited by 4
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
- 20223DLatNav: Navigating Generative Latent Spaces for Semantic-Aware 3D Object Manipulationcited by 0
- 2023Point Cloud Part Editing: Segmentation, Generation, Assembly, and Selection19 Dec 2023
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 20223DLatNav: Navigating Generative Latent Spaces for Semantic-Aware 3D Object Manipulation17 Nov 2022