mlsanityData to 14 Oct 2026

Moody Learners -- Explaining Competitive Behaviour of Reinforcement Learning Agents

arXiv 2007.16045 ↗First posted 30 Jul 2020cs.LG cs.AI cs.MAcited by 4

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Abstract (arXiv)

Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, do not show the temporal-relation between the selected actions. We address this problem by proposing the Moody framework. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how our model allows the agents' to obtain a holistic representation of the competitive dynamics within the game.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Jul 2020.

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Citing papers per year: 2021: 1; 2022: 3.

4 papers.