Battlesnake Challenge: A Multi-agent Reinforcement Learning Playground with Human-in-the-loop
Not on the map. Why?
Abstract (arXiv)
We present the Battlesnake Challenge, a framework for multi-agent reinforcement learning with Human-In-the-Loop Learning (HILL). It is developed upon Battlesnake, a multiplayer extension of the traditional Snake game in which 2 or more snakes compete for the final survival. The Battlesnake Challenge consists of an offline module for model training and an online module for live competitions. We develop a simulated game environment for the offline multi-agent model training and identify a set of baseline heuristics that can be instilled to improve learning. Our framework is agent-agnostic and heuristics-agnostic such that researchers can design their own algorithms, train their models, and demonstrate in the online Battlesnake competition. We validate the framework and baseline heuristics with our preliminary experiments. Our results show that agents with the proposed HILL methods consistently outperform agents without HILL. Besides, heuristics of reward manipulation had the best performance in the online competition. We open source our framework at https://github.com/awslabs/sagemaker-battlesnake-ai.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Jul 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 2; 2025: 0; 2026: 1.
3 papers.
- 2024Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Gamescited by 1
- 2024HARP: Human-Assisted Regrouping with Permutation Invariant Critic for Multi-Agent Reinforcement Learningcited by 1
- 2026RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experimentscited by 0
- 2026RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments24 Jun 2026
- 2024HARP: Human-Assisted Regrouping with Permutation Invariant Critic for Multi-Agent Reinforcement Learning18 Sep 2024
- 2024Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games5 Feb 2024