mlsanityData to 14 Oct 2026

StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search

arXiv 2006.10525 ↗First posted 12 Jun 2020cs.LG cs.AIcited by 2

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Abstract (arXiv)

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order in StarCraft II, and discusses how its performance can be improved even further by combining it with a deep reinforcement learning neural network. The experimental results accomplished using Monte-Carlo Tree Search achieves a score similar to a novice human player by only using very limited time and computational resources, which paves the way to achieving scores comparable to those of a human expert by combining it with the use of deep reinforcement learning.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Jun 2020.

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2 papers.